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Magic: The Gathering
Case of the Lost Witness [Alchemy: Murders at Karlov Manor ]
Case of the Lost Witness [Alchemy: Murders at Karlov Manor ]
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Modern
NOT LEGAL
Legacy
NOT LEGAL
Pauper
NOT LEGAL
Vintage
NOT LEGAL
Penny
NOT LEGAL
Commander
NOT LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Competitivebrawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
NOT LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
LEGAL
Tlr
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
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![Case of the Lost Witness [Alchemy: Murders at Karlov Manor ]](http://www.plentyofgames.com.au/cdn/shop/files/ebf67000-a68a-4305-a6f7-9ed75bbddf9b.png?v=1786508787&width=1445)